A modular experience engine

Create digital atmospheres people can shape.

Aether is a modular experience engine for composing immersive environments through controllable audio, lighting, particles, fog and atmospheric effects.

Working MVPPlayable experiencesLive atmosphere controlsReusable visual systems

Live Aether Demo

Aether Engine

A focused runtime for atmosphere and interaction.

The platform begins with a modular experience engine designed to coordinate audio, visual effects, contextual behaviour and user-controlled ambience.

Studio workflow

From idea to live experience.

Create Aether connects experience configuration, runtime systems and live preview through one focused Studio workflow.

01

Create

Start with a ready-made experience preset, then shape its atmosphere and behaviour.

02

Configure

Adjust audio, lighting, particles, fog and atmospheric behaviour.

03

Preview

Test the experience in the live browser-based preview.

04

Refine

Save local changes and iterate toward the next atmosphere concept.

Open Atmosphere Composer →

Playable experiences

Explore Aether in action.

Open a ready-made atmosphere and change its audio, lighting, particles and environmental effects in real time.

Open the Atmosphere Composer

In development

Planned projects

Early explorations of where Aether experiences could go next.

Prototype

Step into history

A prototype for discovering the past through place, atmosphere and interaction.

Exploration

Interactive learning

Exploring how immersive environments could support discovery and education.

Platform capabilities

A modular foundation for immersive systems.

Create Aether brings atmosphere, interaction and engineering together as reusable platform capabilities rather than isolated visual effects.

01Core system

Experience Runtime

A modular runtime that coordinates themes, ambience, user preferences and interactive behaviour through a consistent lifecycle.

Explore capability
02Runtime ready

Visual Systems

Reusable visual systems create configurable rain, snowfall, sparks, fog, lighting and atmospheric particle effects.

Explore capability
03Planned

Developer API

A future integration layer for typed state, runtime hooks and custom experience logic as the engine matures.

Explore capability
04Works now

Experience Presets

Reusable Temple, Forest, Ocean and Christmas foundations provide editable starting points for audio, atmosphere and runtime configuration.

Explore capability

Platform architecture

Designed as a connected experience system.

Create Aether separates presentation, runtime behaviour, modular services and future platform infrastructure so each layer can evolve without tightly coupling the entire system.

CurrentPrototypePlanned
  1. Current

    Browser

    The visitor interacts with the live experience.

  2. Current

    Astro Interface

    Fast static delivery, accessible markup and component UI.

  3. Current

    Interactive Demo

    Experience state, visual themes and visitor preferences.

  4. Prototype

    Aether Runtime

    Coordinates lifecycle, configuration and experience state.

  5. Prototype

    Events and Services

    Decoupled communication between reusable experience modules.

  6. Planned

    FastAPI Platform API

    Experience configuration, accounts and application services.

  7. Planned

    PostgreSQL

    Saved presets, users, versions and shareable experiences.