Create
Start with a ready-made experience preset, then shape its atmosphere and behaviour.
A modular experience engine
Aether is a modular experience engine for composing immersive environments through controllable audio, lighting, particles, fog and atmospheric effects.
Live Aether Demo
Aether Engine
The platform begins with a modular experience engine designed to coordinate audio, visual effects, contextual behaviour and user-controlled ambience.
Studio workflow
Create Aether connects experience configuration, runtime systems and live preview through one focused Studio workflow.
Start with a ready-made experience preset, then shape its atmosphere and behaviour.
Adjust audio, lighting, particles, fog and atmospheric behaviour.
Test the experience in the live browser-based preview.
Save local changes and iterate toward the next atmosphere concept.
Playable experiences
Open a ready-made atmosphere and change its audio, lighting, particles and environmental effects in real time.
A meditative temple environment with ambient audio, subtle lighting and ritual atmosphere.
Open experienceA calm woodland experience with layered nature audio, particles and responsive ambience.
Open experienceA spacious coastal atmosphere combining waves, wind and slow cinematic movement.
Open experienceA warm seasonal atmosphere with soft golden light, gentle snowfall and a calm winter ambience.
Open experienceA dark, immersive atmosphere combining rainfall, distant thunder, shifting light and an atmospheric ambient score.
Open experienceAn energetic open-air atmosphere with vibrant lighting, drifting haze, rhythmic movement and a celebratory electronic soundscape.
Open experienceIn development
Early explorations of where Aether experiences could go next.
A prototype for discovering the past through place, atmosphere and interaction.
Exploring how immersive environments could support discovery and education.
Platform capabilities
Create Aether brings atmosphere, interaction and engineering together as reusable platform capabilities rather than isolated visual effects.
A modular runtime that coordinates themes, ambience, user preferences and interactive behaviour through a consistent lifecycle.
Explore capabilityReusable visual systems create configurable rain, snowfall, sparks, fog, lighting and atmospheric particle effects.
Explore capabilityA future integration layer for typed state, runtime hooks and custom experience logic as the engine matures.
Explore capabilityReusable Temple, Forest, Ocean and Christmas foundations provide editable starting points for audio, atmosphere and runtime configuration.
Explore capabilityPlatform architecture
Create Aether separates presentation, runtime behaviour, modular services and future platform infrastructure so each layer can evolve without tightly coupling the entire system.
The visitor interacts with the live experience.
Fast static delivery, accessible markup and component UI.
Experience state, visual themes and visitor preferences.
Coordinates lifecycle, configuration and experience state.
Decoupled communication between reusable experience modules.
Experience configuration, accounts and application services.
Saved presets, users, versions and shareable experiences.